Halo 4 is a first-person shooter developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. The fourth mainline installment and seventh overall in the Halo franchise, the game was released on November 6, 2012. Halo 4’s story follows a cybernetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization’s planet. The player assumes the role of Master Chief who battles against a new faction that splintered off from remnants of the Covenant, a former military alliance of alien races, and against mechanical warriors of the Forerunner empire known as the Prometheans. The game features a selection of weapons, enemies, and game modes not present in previous titles of the series.
Halo 4 is a shooter game in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, abilities and vehicles. The player’s head-up display (HUD) shows real-time information on the player character’s armor system, such as shield status, information on current weapons and waypoints for goals and objectives. The game sees the return of the alien species who were formerly members of the Covenant as foes, and introduces a new type of enemy called the Prometheans, which are Forerunner A.I constructs. There are three types of Prometheans: Knights serve as leaders of the group and are considered the deadliest of the Promethean forces; Crawlers are a weaker class that often attack in packs; and Watchers offer support and have the ability to shield or revive Promethean allies.
Halo 4’s story or campaign mode can be played alone or cooperatively with one other player on the same console via split screen, and up to three other players through Xbox Live. Unlike in Halo 3 cooperative campaign where each player takes the role of a different character, in Halo 4 all players assume the role of Master Chief. Players can enable “skulls” in the campaign menu which act as gameplay modifiers such as increasing enemy health, changing NPC behavior or removing elements of the player’s HUD. The campaign also features terminals which provide the player with additional backstory via videos viewed in the Halo Waypoint application on the Xbox 360. In Halo 4’s multiplayer component, titled “Infinity”, players assume the role of a customizable Spartan-IV super-soldier.
Witness the Master Chief’s triumphant return to battle an ancient evil bent on vengeance and annihilation. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the universe will never be the same.
- PC Settings/Optimizations: Halo 4 looks better than ever on PC, including up to 4K UHD at 60+ FPS.** Other PC native settings include customizable mouse and keyboard support, ultrawide support, FOV customization and more.
- Campaign: An ancient evil awakens and a new saga begins. Shipwrecked on a mysterious world, the Master Chief must unravel the sinister secrets of an ancient alien race to find a way home. But in his search for the truth, the Master Chief discovers that some secrets are better left buried.
- Multiplayer: Continue your Halo adventure with 25 multiplayer maps from the revered Halo 4, featuring an updated armor customization system that allows players to change more armor pieces than ever before, as well as countless ways to play with Forge and Theater
- Spartan Ops: Enlist aboard the UNSC Infinity to experience innovative episodic fiction-based co-op missions that pick up the story where Halo 4’s campaign left-off.