Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war and unique sandbox features. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more. Clapfoot hope to continue this journey of development in Early Access, and make Foxhole an even better experience than it is today. The full version will include much more content, new features, and additional polish and depth to existing parts of the game. These changes will happen gradually over the course of Early Access. The current planned release date is summer of 2021.
The Early Access version available today is stable, balanced, and has no game breaking bugs. In short, it’s playable on a daily basis and has been played by hundreds of players on a daily basis for a year now. There are definitely rough edges in the UI, some bugs, and not much in terms of a tutorial so expect to spend some time learning the game. The price is likely to increase after Early Access. Clapfoot are committed to NOT sell microtransactions for Foxhole. A very strong and active Foxhole community has existed for over a year now. Check out all the fan art and fiction that our community has created over the last year. In addition, Clapfoot put out developer streams and blogs on a regular basis. Feedback from the community is constantly being evaluated and integrated into the game.
Persistent Living World – Join hundreds of players in a shared, war torn universe
Conquer and relinquish territories in a back and forth, high stakes conflict.
Join an alternate timeline universe where the great wars never ended and the world has been in conflict for over a hundred years.
Execute long term strategies that take days of planning, changing the tide of the war with minimal casualties
Play as a persistent character throughout the war, gaining notoriety and influence among your faction
Player Directed Warfare – Every soldier is controlled by a player. Players ARE the content
Sandbox warfare, where players determine the narrative of a long term war
Emergent strategies and tactics make every part the war feel unique
Players drive every element of war, from weapon manufacturing and base building to strategy and combat
Your presence stays active in the world even after you’ve gone offline
Realistic Tactics & Combat – Tense and cerebral battles that keep you on the edge of your seat
Capture and setup supply lines to keep your front line well equipped
Dynamic battle conditions: Use the time of day and terrain features to gain an advantage
Ammunition, resources, and information are limited, requiring players to work together to survive
Top-down, tactical combat where skills and strategy matter more than stats or XP points
“I enjoyed Foxhole, and I know much of that enjoyment grew out the marvel of watching so many players working together.”
“This was the first time that I felt like I was playing in a war: it was both entertaining and surreal.”
“…manning a supply route or keeping watch is as important as building tanks and shooting the bad guys.”