House Party

House Party

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  • Posted on:
  • Category:
    Adventure, Casual, Simulation, WindowsAdventure, Casual, Simulation, Windows
  • System:
    Windows 7, Windows 8, Windows 10
  • Developer:
    Eek! Games
  • Price:
    USD 24
  • Views:
    9 views
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House Party is a 3D comedy adventure dating sim for Windows developed and published by American studio Eek! Games, LLC on Steam in 2017. The game’s early access launch was a success; according to the developer, the game sold over 30,000 copies in the first few weeks, and 300,000 total sales during the first year. Because of the controversial nature of the game, it was quickly popularized by gaming streamers and influencers such as the Game Grumps, PewDiePie, Jacksepticeye, NerdCubed, MattShea, and others. The game holds a very high rating on Steam, with an 87% “very positive” overall rating as of November 2019.

House Party
House Party

The player character is invited to a house party at Madison’s house and start the game walking in the door of the party already in progress. Eek! Games offer tools on their website to craft a custom story including full dialogues, interactions, and logic dictating how the player’s night goes and import it into the game. There are over 25 story opportunities to discover and complete with many of the game’s narrative options touching on topics of sex or violence between the player and the NPCs. Some quests have negative side effects on other characters and not all opportunities can be completed within one playthrough since several decisions can be contradicting.

House Party
House Party

House Party is a point-and-click adventure set in a sandbox style. Though players can interact with every character, they cannot build up a romantic relationship with all of them. In order to do so, they will have to complete different quests for them. Players’ actions throughout the game will dictate the gameplay and story direction heavily. Moral choices will yield different outcomes that can either cut off or open up narrative options often leading to risque outcomes. Each party attendee offers a series of objectives which can be solved by picking up, talking to, or using items on a variety of other objects and people in the game.

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