New World is a massively multiplayer online role-playing game (MMORPG) by Amazon Game Studios. The game was previously scheduled to release in May 2020, but was delayed to its current date. Set in the mid-1600s, players colonize a fictional land modeled after colonial America in the Atlantic Ocean. The game will be using a buy-to-play business model, meaning there will be no monthly mandatory subscription fee. In the September 2016, at TwitchCon, Amazon Game Studios revealed its first three PC games: Breakaway, Crucible, and New World. On February 16, 2021, it was announced that the game is set to release on August 31, 2021.
New World is a MMO sandbox game in a Amazon Lumberyard-engine created world within the Microsoft Windows Personal computer platform. Prior to entering the game, a player chooses a default geographical Earth location “Region” to achieve their best game latency connectivity and a game server “World” to begin the game playing solo. The choice of an agreed upon common server is important to allow grouping-up with real world friends. Next, a player creates a character’s appearance and names their character. The game allows a player to control a character or avatar within a game world in third- or first-person view.
The players may form groups of up to five members, join one of three factions (“Marauders”, “Syndicate”, and “Covenant”), utilize node resources, craft items, gain control over settlements, quest, just explore the sandbox, fight other players, or monsters. The gameplay involves no auto-locked targeting attacks, and therefore, a steady hand at aiming is required. With each level, the hostile mobs are programmed with ever-increasing complexity and strength sequences of attacking behavior skill sets. The weapon skill tree choices are currently for bow, hammer, hatchet, fire staff, life staff, musket rifle, spear, sword/shield, and ice gauntlet.
Three quick travel methods exist. Although no fast speed mounts are available, there is a set of skills under the life staff tree for intermittent forward speed boosts. The player may dodge or climb most environmental objects or use the life staff to cross large aerial spaces. The economy centers around gold coins. The player can dispose of unwanted items through a trader between players in exchange for gold coins, they can “salvage” (dismantle) the items for resources, they can discard the item on to the unsecured ground, or they can make a direct transfer to another player. Characters that die cannot drop items, but with each combat encounter, use, or death.