Fuga: Melodies of Steel is an RPG where you place children, each with their own unique characteristics and skills, at different gun turrets in a tank to fight against the enemy. One fateful night, a peaceful village is thrown into the flames of war. Determined to save their families, a group of children boards a giant tank and begins an offensive charge! Living inside the tank, the children show emotion and gain affinity amongst each other. Manage these both to change the outcome of their journey!
It had a rough launch, but I think reviews are about informing future people as to whether they should buy the game or not, and anyone buying it from the second day onward would have no issue. The gameplay itself is very engaging, and I see people a common complaint about getting stuck on specific fights, but in my experience the only time you’ll really encounter that is if you deliberately choose to take the hardest paths with little to no regard to your tank’s or the children’s condition.
It’s an RPG with turn based battles, branching paths, and character interactions to build synergy between them. I’m loving everything about this game so far – art, gameplay, music, writing – it’s all great! But keep in mind this game takes place during war times. It isn’t all super happy fun time and can get very sad. The combat reminds me of the ship battles in Skies of Arcadia, although it looks like Advance Wars. It even has a Moon Stone Cannon. Although in Skies of Arcadia you used the MSC whenever you could. It was the best!
Taranis, the giant tank sheltering the children, conceals many mysteries and somehow seems to have its own will. In situations of crisis, it can release a forbidden weapon, the dreadful Soul Cannon. Will you make sacrifices for victory? Or will you seek another path? In this RPG, many choices have to be made in order to progress… but taking the safest road may not always be the best option. Faced with a desperate situation, what course of action will you choose?